Resume
Product designer with 15+ years experience, from high-velocity freelance to leading design at scale inside Meta Reality Labs — with work spanning NASA, Google, Netflix, Huawei, and Swedish Radio. I own projects end-to-end and thrive where speed and taste both matter. My background spans interaction and industrial design, which means I think in systems but design for humans. Recognised for pushing boundaries with IXDA Best in Show and iF Design Award. I mentor designers without losing my own hands-on craft. If you're building something that needs both speed and taste, that's where I do my best work. Currently open to senior IC roles and selected consulting engagements.
Experience
Feb 2024 - May 2026 | Meta Reality Labs - Lead Product Designer | London, United Kingdom
Feb 2022 - Feb 2024 | Meta - Senior Product Designer | London, United Kingdom
Oct 2020 - Feb 2022 | Meta - Product Designer | London, United Kingdom
Aug 2019 - Oct 2020 | Freelance - UX consultant, Umeå, Sweden
May 2015 - Jan 2018 | EY Doberman - User Experience Designer | Stockholm, Sweden
Sep 2014 - May 2015 | Designit - User Interface Designer | Stockholm, Sweden
Nov 2013 - Jun 2014 | North Kingdom - Digital Design Intern | Los Angeles, United States of America
Jan 2013 | Tool of North America - Digital Design Intern | Los Angeles, United States of America
2010 | Halvarsson & Havarson - Print designer | Stockholm, Sweden
Education
2017 - 2020 | Umeå Institute of Design | Bachelor in Industrial Design | Umeå, Sweden
2012 - 2014 | HYPER ISLAND | Digital Media, High Education Diploma | Stockholm, Sweden
Lecture, speaker & jury
2026 | Speaker, Cyber security - Meta Reality Labs | DDX Conference in Dubai
2025 | Jury member, Judging in the category “talent” and “startups” award | DDX Awards
2024 | Speaker, Integrity in Mixed Reality - META | DDX Conference in London
2017 | Guest Teacher, Beckmans School of Design
2015 | UX Lecture, Prata! Svenska Tecknare
2016 | UX Lecture, Södertörns University
Awards & Honors
2021 | Interaction Awards (IXDA) Best in Show - Winner
2020 | iF Design Talent Award - Winner
2020 | Global Grad Show - Finalist
2020 | Ung Svenska Form - Winner
2019 | MSF SIU Hackathon - Winner
2015 | NASA & Future Engineers | NASA.gov - Publication
2015 | NASA & Future Engineers | The Washington Post - Publication
2013 | Where Is The Light | Houston Press - Publication
2013 | Where Is The Light | Fubiz - Publication
Programs skills
Vibe coding : Claude, Xcode, VS Code, Python, Lovable, Figma Make, Arduino
UI/UX programs | Figma, Sketch, Principle, Marvel, Invision, Proton
Animation and visual progams | Illustrator, Photoshop, Indesign, Premiere Pro, After Effects
3D/CAD programs | Solid Works, Rhino, Fusion 360, Cinema 4D, KeyShot
Languages
Swedish| Native language
English| Fluently spoken and written
Spanish| Fluently spoken and written
Human research
Interviews | Performed over 200 interviews and tests for clients. Conducted research interviews and observations to learn user behaviours and interactions.
Co-creating workshop | Organized and led more than 50 workshops for clients and internal use to create impact.
Analytics |Analyzing interview insights and data to present in an easy-to-understand format for stakeholders and clients. Advancing product decisions.
Physical fabrication
Machining | Woodwork, Metal lathe, Laser cutting, CNC-milling, Milling cutter (Roland) and 3D printing.
Other | Spray painting, Solder, Sewing, Printmaking, and Linocutting.
““Rebekka is a hybrid creative with insights and skills in design, technology and user experience. This makes her very capable of taking on a multitude of assignments of various kinds.” ”
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