Rebekka Qurioz Wiberg
An award-winning Lead Product Designer with over 15 years experience as a designer. Specializing in co-design with interdisciplinary teams, delivering world-class user experience and architectural systems for million of users. An acute understanding of the intersection between interaction and industrial design helps ensure quality for users, positively impacting people’s every day life. My belief is by balancing both product and strategic decisions, you allow UX teams to deliver on high impactful and loved product experiences.
Experience
2025 - present | Meta Reality Labs | Lead Product Designer | London, Untied Kingdom
2022 - 2024 | Meta Reality Labs | Senior Product Designer | London, Untied Kingdom
2020 - 2021 | Meta | Product Designer | London, Untied Kingdom
2018 - 2020 | Freelance consultant and studies, Umeå, Sweden
2015 - 2018 | EY Doberman | User Experience Designer | Stockholm, Sweden
2014 - 2015 | Designit | User Interface Designer | Stockholm, Sweden
2014 | North Kingdom | Digital Design Intern | Los Angeles, United States of America
2013 | Tool of North America | Digital Design Intern | Los Angeles, United States of America
2010 | Halvarsson & Havarson | Print designer | Stockholm, Sweden
Education
2017 - 2020 | Umeå Institute of Design | Bachelor in Industrial Design | Umeå, Sweden
2012 - 2014 | HYPER ISLAND | Digital Media, High Education Diploma | Stockholm, Sweden
Lecture, speaker & jury
2026 | Speaker, Cyber security - Meta Reality Labs | DDX Conference in Dubai
2025 | Jury member, Judging in the category “talent” and “startups” award | DDX Awards
2024 | Speaker, Integrity in Mixed Reality - META | DDX Conference in London
2017 | Guest Teacher, Beckmans School of Design
2015 | UX Lecture, Prata! Svenska Tecknare
2016 | UX Lecture, Södertörns University
Awards & Honors
2021 | Interaction Awards (IXDA) Best in Show - Winner
2020 | iF Design Talent Award - Winner
2020 | Global Grad Show - Finalist
2020 | Ung Svenska Form - Winner
2019 | MSF SIU Hackathon - Winner
2015 | NASA & Future Engineers | NASA.gov - Publication
2015 | NASA & Future Engineers | The Washington Post - Publication
2013 | Where Is The Light | Houston Press - Publication
2013 | Where Is The Light | Fubiz - Publication
Programs skills
Vibe coding : Xcode, VS Code, Python, Lovable, Figma Make, minor Arduino skils
UI/UX programs | Figma, Sketch, Principle, Marvel, Invision, Proton
Animation and visual progams | Illustrator, Photoshop, Indesign, Premiere Pro, After Effects
3D/CAD programs | Solid Works, Rhino, Fusion 360, Cinema 4D, KeyShot
Languages
Swedish| Native language
English| Fluently spoken and written
Spanish| Fluently spoken and written
Human research
Interviews | Performed over 200 interviews and tests for clients. Conducted research interviews and observations to learn user behaviours and interactions.
Co-creating workshop | Organized and led more than 50 workshops for clients and internal use to create impact.
Analytics |Analyzing interview insights and data to present in an easy-to-understand format for stakeholders and clients. Advancing product decisions.
Physical fabrication
Machining | Woodwork, Metal lathe, Laser cutting, CNC-milling, Milling cutter (Roland) and 3D printing.
Other | Spray painting, Solder, Sewing, Printmaking, and Linocutting.
““Rebekka is a hybrid creative with insights and skills in design, technology and user experience. This makes her very capable of taking on a multitude of assignments of various kinds.” ”
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